Three ways into the same difficulty
| Route | What it costs | What it requires |
|---|---|---|
| Clear the previous tier | Nothing | A robot that can finish the run |
| Unlock Medium | 49 Robux | Nothing else |
| Unlock Hard | 99 Robux | Opens Medium at the same time |
If your goal is Hard, do not buy 49 and then 99. The 99 item already includes Medium. That is the single most common double purchase in this menu.
The room loop
A Trial is a chain of rooms, not a floor climb. You enter, clear a room, take what it gives, and continue. The end of the chain is where the final chest sits.
Auto Trial automates exactly that movement: it walks your character room to room, clears them, opens chests, and starts the next run. It does not improve your odds. If your robot cannot clear a room, Auto Trial will sit in it.
Update 1 fixed Auto Trial moving backwards after a clear. A player still reported on 24 October that it sometimes stops moving after completing a room, so treat automation as a convenience that occasionally needs a nudge.
What the paid chests cost, and what they promise
| Difficulty | Room chest | Guarantee | Final chest | Guarantee |
|---|---|---|---|---|
| Easy | 39 Robux | Rare or better | 99 Robux | Epic |
| Medium | 59 Robux | Rare or better | 149 Robux | Epic |
| Hard | 99 Robux | Rare or better | 199 Robux | Epic |
The guarantee is the reason to buy these at all: a room chest guarantees Rare or above, and the final chest guarantees Epic. What is inside beyond the rarity floor is not published.
Failed a run? What Loot Back returns
Loot Back is a paid recovery: it returns the items you had already collected in that unfinished Trial.
| Difficulty | Loot Back |
|---|---|
| Easy | 29 Robux |
| Medium | 59 Robux |
| Hard | 99 Robux |
Judge it on what was actually in the run. A 29 Robux recovery on a nearly empty Easy run is worse than replaying Easy for free. On a Hard run with an Epic already collected, 99 is cheap. The shop does not tell you the value, so look at your own run before paying.
Decide the route before you spend
- Pick the highest difficulty you can already clear.
- If the next tier is unlocked naturally by clearing it, do that first; the clear is free.
- Only buy an unlock when the clear is the thing you cannot do, and buy the highest one you need (99 includes Medium).
- Decide chests per run before you enter, not while looking at the reward screen.
- Keep a Loot Back budget only if you tend to die late in a run.
If a Trial feels impossible
Trials scale with difficulty, and the Trial Shop exists for this: damage potions and consumables are sold specifically for Trial runs. A damage potion doubles robot damage for 15 minutes for 39 Robux, which is often cheaper than buying two chests you cannot open.
If the room is not the problem and the robot is simply too weak, the answer is in the build: compare parts in the slot that is dying first.
What we could not verify
- Room counts, time limits and enemy stats per difficulty.
- The full chest pool and whether duplicates are possible.
- Whether the 29/59/99 Loot Back prices change with the size of the run.